﻿/* Autoduel Game
 * CS4911 Senior Design Project
 * Fall 2010 Semester
 * Ian Axelrod, Liz Ha, Andrew Muldowney, Edward Futch
 */

using System;
using AutoduelClient.GameClient.Player;

namespace AutoduelClient.GameUI
{
    /// <summary>
    /// This class is used to pass arguments from the
    /// menu choice event
    /// </summary>
    public class MenuChoiceEventArgs : EventArgs
    {
		#region Fields (1)
		/// <summary>
        /// The menuChoice
        /// </summary>
        public MenuChoice menuChoice;
		#endregion

		#region Constructors (1)
		/// <summary>
        /// Construct the event
        /// </summary>
        /// <param name="menuChoice"></param>
        public MenuChoiceEventArgs(MenuChoice menuChoice)
        {
            this.menuChoice = menuChoice;
        }
		#endregion
    }
}
